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FRONTLINE — virtual war in Il-2 Sturmovik: Great Battles
A multiplayer server with a dynamic frontline, logistics, ranking system and joint operations. Join the campaign and influence the course of the war.
FRONTLINE is positioned as a virtual war made up of a sequence of theaters of military operations. Each theater is a separate game map that can end with the capture of territory or when its time expires.
A theater of operations is a sequence of missions with a dynamic frontline, varied weather conditions, resource consumption and the influence of previous mission results on the current mission and the campaign as a whole.
The server runs at the highest difficulty settings, keeps detailed custom statistics tuned to the project's mechanics, and uses a ranking system that unlocks vehicles and loadouts.
The project implements complex and engaging mechanics: an interactive map, group formation, a custom radio system that accounts for the distance between transmitter and receiver in TeamSpeak, and many other mechanics not found on other servers.
The project is primarily aimed at organized groups of players, encouraging the execution of a shared plan and the achievement of common goals. However, anyone can take part, and every player's actions influence the course of the war. A virtual war lasts about one and a half months of real time.
Economy
01The economy is built around the expenditure and income of three resources. Objects on the map are represented internally as resources. To replenish forces at the front, resources must be transferred from the rear. Every destroyed object or vehicle is a loss of resources for the entire team.
Logistics
02Resource transfer is a vital part of the war. Most resources move by ground, but require player escort. Some are airlifted by transport aircraft. During an offensive it is important to close gaps in the defense by moving resources to breakthrough points.
Dynamic frontline
03The frontline changes based on player actions. Successful attacks and defense create new strategic opportunities. Teams can organize encirclements, and battles take place across different parts of the map, ensuring variety.
Rating and statistics
04The ranking system rewards successful actions and penalizes failures. Access to vehicles and loadouts is unlocked by rank. The dynamic nature of the ranking keeps the intrigue alive until the campaign ends.
Joint operations
05An exclusive group formation mechanic. Fighters cover attack aircraft and tanks, and receive a share of points from those they protect for successful cover.
Radio communication
06A custom radio system accounts for the distance between transmitter and receiver directly in TeamSpeak. Players on the game server and in TeamSpeak can communicate over distance while in different channels.
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